The first meeting

After our first offline meeting, we decided that the theme of the game we wanted to make was a horror game and that the game was an escape genre. At the moment we have decided that the theme music for the game is a jazz-based music genre. We also listed several phobias that could be used in the game, such as claustrophobia, fear of heights, deep water, darkness, and spiders. All of these phobias are an inspiration for us to create content for each level. We also assigned our roles in the meeting.

I found some examples of games for horror games, this game has a straightforward color scheme, and the boy has to avoid obstacles such as water monsters or hounds and has to use his body to decipher some levels. The boy can die in many ways, including drowning, being shot with a gun or tranquilizer dart, being bitten by a dog, being trapped by a security machine, being blown away by a shockwave, and so on. One of the STAGES in the game we plan to make is Deep Water Phobia, and the content and sound of this video below is an excellent examples to refer to.

In the game, we can hear the difference between above and below-water sounds. The sound on land is obvious, but we can only hear a muffled sound underwater. I checked that sound propagation speed is about 4.5 times faster underwater than on land. So underwater, our ears and brain are not used to dealing with the shorter duration between each ear’s premonition of sound waves. Therefore, although we can still hear the sound, we need help determining the source and distance of the sound.

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