I went to the Outernet to see The Summer Palace on screen. It was a 360-degree visualization of The Summer Palace on 8k screens, front, back, side, and top, and at the beginning, before the top screen started, the palace was so realistic on all four walls that I felt the whole audience was immersed in it. One of the interesting points I remember from the pre-show was when the lights went down, and the sound of thunder and lightning, and rain started to appear. As the building was in a windy location, the natural sounds of the wind and the sound design of the piece blended. This makes the initial sequence more immersive, which is something we should learn. In our games, we can also design a simple, immersive sound that allows players to immerse themselves in the game even before a screen quickly.

In March, I also saw another immersive exhibition David Hockney: Bigger&Closer. This venue, like Outernet, had screens on all sides. The only drawback might have been the lack of screens on the ceiling. On the walls, flowing animations set to David’s monologues allow me to feel the passion and love of his paintings. His work reveals his love of life with a lively, dynamic painting style and bright color choices. The words “summer, pool, seasons, meadows, music, photography, etc.” are the best compliment to his work.


The world is very very beautiful if you look at it, but most people don’t look very much. They scan the ground in front of them so they can walk, they don’t really look at things incredibly well, with an intensity. I do