Scream and Wilhelm scream

There are many screams in our games to create a sense of terror, and adding screams can create a scare effect. There are many places in our games where clowns suddenly appear, and screams are one of the sound effects that play an essential role in these moments. The sudden high-pitched sound of screams can make our games even more terrifying.

In final Crits, Ingrid told me about the Wilhelm scream, a familiar sound effect used in film and television, which has been used in over 200 films since the 1951 film Distant Drums. The sound effect is often used when a character is shot, falls from a height, or is thrown from an explosion. The most likely source of the scream is actor and singer Shelby Woolley, named after a character, soldier William, who is hit by an arrow in the 1953 western The Charge at Feather River. Although the film is the third in history to feature this sound effect, this is the first use taken from the Warner Bros. sound effects library.

After listening to this sound effect, the scream might be more suited to a comedic film than to create a scary atmosphere. And having sampled the William scream to fit in our game, this William scream may not be suitable.

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